Using this parameter is no longer needed, zdoom file1.wad file2.wad file3.wad will work just as well as zdoom -file file1.wad file2.wad file3.wad. wad extension is omitted, ZDoom will automatically add it. Files listed further right take precedence to files listed before them, so as an example, if both file1.wad and file2.wad contain have a MAP01, the MAP01 in file2.wad will be used instead of the one in file1.wad. Used to load one or more PWAD files which generally contain user-created levels. bex bexfile This is the same as -deh, except the default file extension is. deh extension is omitted, ZDoom will automatically add it. Other formats may or may not work properly. (As far as I know, most patches are text patches, so this should not be too much of a problem.) Also, only patch format 6 is known to be supported. This must be a text patch binary patches are not supported. Loading options -deh dehfile Causes ZDoom to apply a DeHackEd or. Values larger than 100 are considered cheating. Valid values are 10–255, with 100 being normal. turbo x Causes player movement to be x% as fast as normal. timer x Causes ZDoom to automatically advance to the next level after x minutes. respawn Sets the dmflags CVAR so that monsters respawn even if you are not playing at Nightmare difficulty. nomonsters Sets the dmflags CVAR so that monsters are not spawned on levels. fast Sets the dmflags CVAR to make the monsters as fast as in Nightmare mode even if you are not playing Nightmare. This is equivalent to set timelimit 20 or -timer 20. Automatically advances to the next level after 20 minutes. Play options -avg Stands for “Austin Virtual Gaming”. If this is not specified, ZDoom stores them in the directory indicated by the save_dir CVAR. savedir path Specifies an alternate directory to use for saved files. Unless you are playing a mod for Heretic, Hexen or Strife that replaced a few select sprites, you do not need this. nostartup Disables the startup screens used by Heretic, Hexen and Strife, and use the Doom text-mode startup instead. nosound Disables both music and sound effects. nosfx Prevents the playback of sound effects. Only the Windows version supports a joystick. Use -nojoy to avoid the slowdown that comes from polling it for input. If you have an old-fashioned gameport (non-USB) device attached, it can slow down the game even if you do not intend to use it. nojoy (Windows only) Disables joystick support. By specifying this parameter, ZDoom will try to run at full speed even when it is not the active window. ( Verification needed) -noidle (Windows only) When the user presses Alt-Tab to switch from ZDoom to another window, ZDoom will normally reduce its priority class so that it does not slow the rest of the system down. Since only the Windows version supports CD audio, other versions ignore this option. ( Verification needed) -nocdaudio Disables CD audio. ZDoom will look for the IWAD in the current directory, in the same directory as zdoom.exe, in the directory set in the DOOMWADDIR environment variable, and in the directory set in the HOME environment variable. iwad iwadfile The IWAD file specified after this parameter will be used as the game IWAD file. If configfile does not exist, it will be created. config configfile Causes ZDoom to use an alternative configuration file. Screenshots will also be saved in this directory. cdrom Causes ZDoom to look for savegames and zdoom.cfg in a directory called C:\ZDOOMDAT. This is equivalent to set genblockmap 1. blockmap Causes ZDoom to ignore all the BLOCKMAP information a map provides and generate it instead. To determine which resolutions ZDoom can use, use the vid_describemodes command from the console once you have started the game. If the specified resolution is not supported by your SDL/DirectDraw drivers, ZDoom will try various resolutions until it either finds one that works, or it will finally give up. If only one of -width or -height is specified, ZDoom will try to guess the other one based on a standard aspect ratio. width x -height y Specifies the desired resolution of the screen. Currently, only 8 is supported (for the software renderer). bits numbits Specifies the display depth. 4 Forces all video modes to use pixel quadrupling, resulting in the final video mode being four times larger than specified. Configuration options -2 Forces all video modes to use pixel doubling, resulting in the final video mode being two times larger than specified.
0 Comments
Leave a Reply. |